Today, I created a new character and made that one a Delta Recruit. I’m sure PWE/Cryptic are fully aware of the issue. Turning off “On-demand patching” doesn’t help much either. I tried that the other day, both the EU and the US patching proxies, but all I got was nowhere, so I force no patching proxies atm. Others claimed success by forcing the launcher to use the US patching proxy. Some co-gamers have identified DirectX 11 as a possible cause. I can play the game, but the launcher keeps downloading the same amount of patches both before and after I play the game. I tried downloading a fresh copy of the game, including the update released on April 16th. I’m attempting to download the game anew, using the bootstrap launcher, to determine if the cause of my problems is of an accumulative nature, or simply intrinsic to the current state of the game. That’s pretty bad until STO and Steam can finally agree on the checksums or whatever they use to verify the game’s integrity. The Steam client and the STO Launcher get in the way of each other at every opportunity, messing with the game’s files. No, I don’t run STO through Steam, as those guys have different opinion of the integrity of the game’s files. A workaround can be found at the end of this posting. Endless patch cycles such as this one, was one of the reasons I left the game 5 years ago. It all began after patching the initial ~3 GB earlier last night. Since last night the Star Trek Online launcher has swung between patching 3808 KB, and patching 3034 MB, and in the latter case, the launcher stops when reaching about 1330 KB.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |